AquAnt gameplay revolves around physic rules. The original idea started with what if your obstacle is gaining weight by collecting an object; your challenge is to reach your destination within the time set while getting heavier as you move forward and collect things.
AquAnt is available for download in the Itch.io link below:
Brian Leung – BrianLeung698.wix.com/charmman
Game Design/Level Design
Nina Mirhabibi – mirhabibinina.wix.com/portfolio
Art and Animation
Said Nadjafi (Casualty Process) – http://thecasualtyprocess.com/