AquAnt gameplay revolves around physic rules. The original idea started with what if your obstacle is gaining weight by collecting an object; your challenge is to reach your destination within the time set while getting heavier as you move forward and collect things.

 

AquAnt is available for download in the Itch.io link below:

 

Itch.io Page:

https://ninukes.itch.io/aquant

 

 

Coding

Brian Leung – BrianLeung698.wix.com/charmman

Game Design/Level Design

Nina Mirhabibi – mirhabibinina.wix.com/portfolio

Art and Animation

Nina Mirhabibi

Sound Effects

Nina Mirhabibi

Music

Said Nadjafi (Casualty Process) – http://thecasualtyprocess.com/

Gallery

 

 

Tools

- Unity

- Piskel